Back to the future
New media technology begins to fulfill its promise to designers.
The more things change the more things stay the same.
A collection of evolving technologies for media development are bringing us backwards in time, or perhaps around to, and ultimately through, the old promise of digital design and into a new world where designers can once again be designers, leaving the production to the professionals.
Interactive designers who code websites are like print designers who know how to operate a web offset press. It’s a little ridiculous in modern times although, way back when, the designers and printers were not always so differentiated. So it was with the beginning of the web. Creating web pages was rather simple. It was feasible to have designers who could create web pages. Anyone could learn. Of course, not everyone knew this right away. Web pages were the domain of twenty-something slackers who dropped out of college to ride the silicon wave into the crash of 2001, making a lot of money along the way. Websites were built by the young nephew of the guy who runs the company “because he understands this web stuff”. But the slackers got a little older and austere, and every young punk coming out of high school knew how to make a web page.
Then the technology got more complicated. Javascript became a standard tool in the developer’s toolbox. CSS came to be. Flash dropped a bomb on everyone, pushing the web forward perhaps even faster than we were ready for and leaving other web technologies scrambling to catch up. Competing companies assembled a whole shooting gallery of web browsers that developers had to target. And through all this, the artsy designers had to struggle, knowing the difference between success and failure online was understanding how all these technologies defined the possibilities and limitations of their creations.
Over time, the last straw was placed on the camel’s back. Human factors engineering. Web pages evolved from digital brochures and simple “Email me” forms into a world of interactive applications. Jakob Nielsen and Edward Tufte became household names for designers and web developers trying to make the most user-friendly interactive websites. Websites took us beyond simple show and tell and into discuss, debate, share, argue, flame, purchase, rate, like, and friend. Huge amounts of data are now collected, manipulated, monetized, displayed, and interpreted online for all manner of purposes. The holy grail of the web is the interlinking of all of that data in to a kind of universal knowledge. And someone needs to design a way to make it understandable.
Which brings us back, or forward, to HTML 5. For me, this – along with a few other things like jQuery – have brought us simultaneously back and forward into a different age of interactive design. The stabilizing influence of HTML 4 is waning. Great ideas, user behaviors and expectations, new devices, and the demands of digital marketing are pushing developers to make use of every tool in the box, no matter how universally adopted. It reminds me of the adolescence of the web, before Firefox and JavaScript libraries, where simple interactivity involved addressing multiple implementations of the Document Object Model. Interactive media development has become the domain of truly gifted computer science professionals and front-end engineers who have watched the web grow up from the infancy of <center> tags.
With the weight of the code lifted their shoulders, designers can focus on visual communication and user interfaces. But the gift of this most recent age of web design is that many of the limitations that hindered our thinking have been removed. The technology is so much more capable now. I’ve stopped telling clients that something isn’t possible. Most things are possible. I can now be a designer and either tell them why an idea may or may not make good sense for the user or their brand and quote a price. And while there are certainly some technical limits to what we can dream up (just as with printed media), designers are much more free to dream and play and worry about what the developer is going to say about the implementation later. The most limiting factor is cost.
As a creative professional who has occupied the DMZ between designers from coders, I have long hoped to vacate my sometimes uncomfortable position and place both my feet firmly on on the side of Visual Communication. I think that day is on it’s way. I’m sure I’ll visit the other side every now and then but it will be as an ambassador for my kind. I know where home is.